Game on: Gamification’s role in B2B communications

23 September, 2024

Game on: Gamification’s role in B2B communications

Humans are wired to enjoy games, seek rewards, and embrace challenges. When we engage in these activities, our brains release feel-good hormones. Marketing communications teams are tapping into this with gamification, making content more engaging and interactive.

For instance, instead of a long blog post about energy-saving methods, you could create an interactive quiz. The goal isn’t to compete with major game developers like Supercell but to deliver messages that boost audience engagement, focus, and retention—ultimately leading to better results.

 

How gamification boosts engagement and retention

“Research shows that paid ads with a call to action—like ‘test your knowledge’ or ‘spin the wheel’—are 56% more likely to be clicked,” explains Max Söderholm, Country Manager for Finland at Playable. “Our customer cases show that click-through rates increase by 30% to 70%.”

But it’s not just about clicks. “When people click, we want them to stay. Our data shows that users spend an average of 74 seconds on a landing page with gamified content—over five times the average. Emotional decision-making, followed by rationalisation, drives actions. Gamification influences these decisions by making content more engaging and memorable.”

Tracking user engagement through metrics like time spent, task completion rates, and the quality of user-generated content reveals deeper insights. These metrics indicate whether your gamification strategy resonates with users or creates shallow interaction.

 

Content first, gamification second

The foundation of any successful gamification strategy is high-quality content. “Gamification enhances engagement, but it can’t make poor content great. It can also be used to give a twist to dry content. For example, one client used a Wheel of Fortune game to give away a white paper—a clever twist on traditional gated content. When you win something, even if it’s free, it feels more valuable,” notes Söderholm.

Despite the lure of solid metrics, companies often resist gamification, preferring traditional marketing methods and questioning how games align with their brand. Steve Bocska, CEO of PUG Interactive, counters this with his ‘3 Pillars of Engagement’:

  • Interesting choices: Users should face decisions that matter, drawing them deeper into the experience.
  • Choices with consequences: Decisions should have meaningful outcomes, creating a sense of investment.
  • Time pressure: Adding a time element increases the impact, driving action and heightening engagement.

“By framing gamification within these pillars, stakeholders understand that it’s not about trivialising their business but enhancing user engagement through purposeful interactions,” says Bocska.

Photo caption: Max Söderholm and Steve Bocska

 

Iteration and avoiding Ccmmon pitfalls

Gamification must be customised for each B2B industry. In technology and finance, the approach often focuses on education, using elements like mastery and certifications. In manufacturing or logistics, the emphasis might be on operational efficiency and teamwork, using leaderboards or collaborative challenges.

Gamification is not a one-time setup. Bocska emphasises the need for ongoing adjustments based on user feedback and performance data: “Be ready to refine the mechanics and content to keep the experience fresh and aligned with business objectives. Start by piloting with a small segment of your audience to gather data and make improvements before a full launch.”

One common pitfall is over-reliance on extrinsic rewards like points or badges, which can drive short-term engagement but fail to build long-term loyalty. “Instead, design experiences that tap into intrinsic motivation, offering value through the satisfaction of mastering a challenge or achieving a difficult goal,” says Bocska.

 

The future of gamification in B2B

The future of gamification in B2B looks promising, especially as emerging technologies like AI and data analytics become more integrated. Bocska predicts more personalised experiences, where AI tailors challenges and rewards based on user behaviour.

“Social and collaborative gamification, where users engage in team-based challenges or knowledge-sharing, is far better than relying solely on competition. Moreover, blockchain technology could add value and security by creating verifiable digital assets within gamified ecosystems,” he adds.

Söderholm highlights the growing importance of first-party and zero-party data as third-party cookies phase out. “Gamification can help gather valuable data. For instance, a customer playing a personality test game provides data points for segmentation.”

Gamification isn’t about adding games to your business; it’s about integrating the elements that make games engaging—like challenge, reward, and meaningful interaction—into your processes,” Bocska concludes. When done thoughtfully, gamification becomes a powerful tool to enhance engagement, drive behaviour, and achieve strategic goals.

Written by Asa Butcher

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